eDPI Calculator & Sensitivity Converter
Enter your DPI and in-game sensitivity to calculate eDPI, see your cm/360°, and carry the same physical aim into another game.
Interactive eDPI & Rotation Calculator
Select your base game, then enter DPI and in-game sensitivity to calculate eDPI, cm/360°, and equivalent settings.
More games (5)
Formula: Mouse DPI × In-Game SensitivityFormula: 360 ÷ (Yaw × DPI × Sens) × 2.54Cross-Game Equivalent Sensitivity Matrix
Match the calculated cm/360° across the games below:
| Target Game | Engine Yaw | Equivalent In-Game Sens | Effective eDPI | Quick Action |
|---|
How to use the result
Match cm/360°, not eDPI, between games.
eDPI is useful inside one game: DPI × in-game sensitivity. Different games use different yaw constants, so equal eDPI values do not necessarily feel equal.
FAQ
eDPI & sensitivity FAQs
Why should I compare cm/360° instead of eDPI across games?
eDPI is DPI multiplied by in-game sensitivity, so it is useful within one game. Games can use different yaw constants, which is why the converter keeps cm/360° consistent when it calculates another game's setting.
What does the calculator use to estimate cm/360°?
It applies the selected game's yaw constant with your DPI and in-game sensitivity: cm/360° = (360 × 2.54) ÷ (Yaw × DPI × Sens). You can adjust the yaw value if your game uses a different setting.
Does resolution or aspect ratio change the calculated eDPI or cm/360°?
The calculator uses DPI, in-game sensitivity, and yaw. Changing display resolution or aspect ratio alone does not alter those inputs; update the calculator if you change a game sensitivity or yaw setting.
How do I convert Valorant sensitivity to CS2 or another game?
Select Valorant as the base game, enter your DPI and Valorant sensitivity, then read the target game's row in the conversion matrix. The calculator matches cm/360° using each game's yaw constant instead of simply copying eDPI.
What is a good eDPI for gaming?
There is no universal best eDPI. A useful setting depends on the game, available mouse space, and the amount of physical movement you prefer. Treat your current comfortable setting as a baseline, then compare its cm/360° when moving to another game.
Can two DPI and sensitivity settings produce the same eDPI?
Yes. For example, 800 DPI × 1.0 sensitivity and 1600 DPI × 0.5 sensitivity both equal 800 eDPI. Within the same game and yaw setting, they also produce the same calculated cm/360°, although pointer behavior outside the game can differ.