CS2 / CS:GO eDPI example
At 800 DPI and sensitivity 1:
800 × 1 = 800 eDPI
With the listed yaw 0.022, the calculated turn distance is 52.0 cm/360°.
Enter your DPI and in-game sensitivity to calculate eDPI, see your cm/360°, and carry the same physical aim into another game.
Select your base game, then enter DPI and in-game sensitivity to calculate eDPI, cm/360°, and equivalent settings.
Formula: Mouse DPI × In-Game SensitivityFormula: 360 ÷ (Yaw × DPI × Sens) × 2.54Match the calculated cm/360° across the games below:
CS2 / CS:GO: 800 DPI × 1, yaw 0.022. Target rows use 800 DPI and their listed default yaw.
| Target Game | Engine Yaw | Equivalent In-Game Sens | Effective eDPI | Quick Action |
|---|---|---|---|---|
| CS2 / CS:GODefault hip-fire preset | 0.022°/count | 1.000 | 800.0 eDPI | |
| ValorantDefault hip-fire preset | 0.07°/count | 0.314 | 251.4 eDPI | |
| Apex LegendsDefault hip-fire preset | 0.022°/count | 1.000 | 800.0 eDPI | |
| Overwatch 2Default hip-fire preset | 0.0066°/count | 3.333 | 2666.7 eDPI | |
| Rainbow Six SiegeDefault hip-fire preset | 0.00573°/count | 3.839 | 3071.6 eDPI | |
| FortniteDefault hip-fire preset | 0.00555°/count | 3.964% | 3171.2 eDPI | |
| Call of Duty / WarzoneDefault hip-fire preset | 0.0066°/count | 3.333 | 2666.7 eDPI | |
| Team Fortress 2Default hip-fire preset | 0.022°/count | 1.000 | 800.0 eDPI | |
| Quake ChampionsDefault hip-fire preset | 0.022°/count | 1.000 | 800.0 eDPI |
These are reference presets for default horizontal, hip-fire settings. They do not match ADS, scope multipliers, custom game multipliers or perceived movement at different fields of view. Fortnite sensitivity uses the displayed percentage number (for example, 8 for 8%).
Preset documentation reviewed September 6, 2026. Current game versions have not all been tested in-game. Verify a full physical turn before relying on a conversion; adjust source yaw in Advanced when your configuration differs.
Method references: Ubisoft on FOV, multipliers and sensitivity and Valve Source SDK mouse input. These explain input handling; they do not independently verify every preset above.
How to use the result
eDPI is useful inside one game: DPI × in-game sensitivity. Different games use different yaw constants, so equal eDPI values do not necessarily feel equal.
Use these as calculation examples with the listed default hip-fire presets, not recommended settings or measured player data. Select the matching game and enter the values in the calculator above to try your own settings.
At 800 DPI and sensitivity 1:
800 × 1 = 800 eDPI
With the listed yaw 0.022, the calculated turn distance is 52.0 cm/360°.
At 800 DPI and sensitivity 0.35:
800 × 0.35 = 280 eDPI
With the listed yaw 0.07, the calculated turn distance is 46.7 cm/360°.
Enter 8 for the displayed 8% sensitivity.
800 × 8 = 6400 eDPI
With the listed yaw 0.00555, the calculated turn distance is 25.7 cm/360°.
At 800 DPI and Valorant sensitivity 0.35, the calculation gives 280 eDPI and 46.7 cm/360°. Keeping 800 DPI in CS2, the equivalent default-yaw sensitivity is 1.114: 0.35 × 0.07 ÷ 0.022 = 1.114. Its eDPI changes because CS2 uses a different yaw.
If you also change the target mouse DPI to 1600, the CS2 sensitivity becomes 0.557. Set Target mouse DPI in Advanced to calculate that change. Verify the physical turn in-game; ADS and custom multipliers need separate treatment.
Need the mouse input first? Find your configured DPI or run a ruler-based mouse DPI test.
FAQ
eDPI is DPI multiplied by in-game sensitivity, so it is useful within one game. Games can use different yaw constants, which is why the converter keeps cm/360° consistent when it calculates another game's setting.
It applies the selected game's yaw constant with your DPI and in-game sensitivity: cm/360° = (360 × 2.54) ÷ (Yaw × DPI × Sens). You can adjust the yaw value if your game uses a different setting.
The calculator uses DPI, in-game sensitivity, and yaw. Changing display resolution or aspect ratio alone does not alter those inputs; update the calculator if you change a game sensitivity or yaw setting.
Select Valorant as the base game, enter your DPI and Valorant sensitivity, then read the target game's row in the conversion matrix. The calculator matches cm/360° using each game's yaw constant instead of simply copying eDPI.
There is no universal best eDPI. A useful setting depends on the game, available mouse space, and the amount of physical movement you prefer. Treat your current comfortable setting as a baseline, then compare its cm/360° when moving to another game.
Yes. For example, 800 DPI × 1.0 sensitivity and 1600 DPI × 0.5 sensitivity both equal 800 eDPI. Within the same game and yaw setting, they also produce the same calculated cm/360°, although pointer behavior outside the game can differ.